Boltex Game

Privacy Policy

Plain talk about what happens behind the scenes when you play — whether it's you against the computer, or a random match online.

Last updated October 16, 2026
01

Introduction

Thanks for picking Boltex Game. It's a collection of classic games (Ludo, Dominoes and Tic-Tac-Toe / XO): play against the computer, with people on the same phone, or online against random players or friends you invite.

This page explains, in plain language, what we do and don't do with your information. We built the game to work with as little of it as possible.

02

Information we collect

You won't be asked to sign up or hand over an account to play. That means no:

  • Full name
  • Email address
  • Phone number
  • Password

To make online multiplayer work, the app quietly generates an anonymous player ID. It's just a technical tag used to keep track of a session and connect you with an opponent — it isn't built to identify who you are.

If you allow notifications, a push-notification token for your device is also stored on our server so we can send them to you.

When you play online, our server stores the records of your matches (the moves or dice rolls, the result and which anonymous ID played which side) and win/loss/draw totals for your anonymous ID. When you create or join a private room to play with a friend, the server also stores the room code, the game and rules, which anonymous IDs joined it, your player level (worked out in the app from the games you have played) and, if you set one, the room password. Room passwords are stored only as a one-way hash, never as readable text. These records are not linked to your name, email address or phone number.

App usage: while the app is open it tells our server about once a minute that it is in use, with your anonymous ID (stored on the server only as a one-way hash), a random session number and the app version. We use this only to count how many people are playing and how long sessions last, in aggregate, so we can improve the game. It contains nothing about what you do in the app.

If you install the app from a friend's invite link, the app reads the room code from the Google Play install referrer once, on your device, so it can open that room for you. Nothing else from the referrer is used or stored.

Like most online services, our servers also process technical information that is sent with every request, such as your IP address.

Advertising: the game shows ads through Google AdMob, which may collect and use your device's advertising ID, IP address and limited device and app-usage information. See "Advertising (Google AdMob)" below.

03

How we use information

Whatever information passes through the app, it's put to work on things like:

  • Setting up online multiplayer matches.
  • Pairing you with a random opponent.
  • Keeping a game session running smoothly.
  • Catching technical issues or misuse early.
  • Remembering your preferences and settings.
  • Making the app itself more stable and reliable.
  • Sending you the notifications you have allowed.
  • Showing advertisements.
04

Online multiplayer

Want to play a real person? You can be matched with a random player, or create a private room and share its code or invite link with a friend through your phone's share menu (we never access your contacts). Our servers handle a small amount of technical information behind the scenes to open and hold that connection. In online Ludo our server rolls every die, and in online Dominoes it shuffles and deals the tiles and shows each player only their own hand, so neither player can change the result.

Open rooms: every room you create is shown to other players in the app’s Open rooms list while you wait, so anyone can join unless you set a password. The list shows only the game, its rules, your player level, how long the room has been waiting and whether it needs a password. It never shows your name, the password or any contact details. A listed room disappears from the list shortly after you leave the waiting screen. There is no chat, and players cannot send each other messages or other content.

None of that requires your real name, email, or phone number. You just show up and play.

05

Local storage

Some things are simply kept on your own device, so the app remembers you next time you open it:

  • Your game settings.
  • Sound preferences.
  • Theme and language preferences.
  • Progress and stats from games you've played.
  • An anonymous device or player identifier.

This is kept on your device so the app works the way you left it. The anonymous player ID is also sent to our server when you play online (see "Information we collect" and "Online multiplayer").

06

Notifications

At some point the app may ask if it can send you notifications — things like:

  • Announcements and updates about Boltex Game.
  • Other game-related news.

Changed your mind? You can turn these off anytime from your device settings.

07

Internet connection

You'll need to be online for a few things:

  • Playing online multiplayer.
  • Connecting to our game servers.
  • Getting online updates or notifications.

No signal? No problem — a round against the computer usually still works offline.

08

Third-party services

We lean on a few outside services to make things like push notifications, online play and advertising possible — Google Firebase Cloud Messaging for push notifications, Google AdMob for ads, and our own hosting provider for the game servers. They handle a limited amount of technical information — just enough to do their job.

One thing we won't do: sell your personal information. Ever.

09

Advertising (Google AdMob)

Boltex Game is free and shows advertisements using Google AdMob. Depending on the version of the app, ads may include:

  • Banner ads at the bottom of some screens, including the game-mode and game screens. Banners never cover the game board or its controls.
  • Full-screen ads at natural breaks: after a game ends, when moving between screens, and when you open or return to the app.

Full-screen ads never interrupt a game in progress, an online search for an opponent or your turn.

To serve and measure ads, Google and its partners may collect and use the advertising ID of your device, your IP address and limited technical information about your device and app usage. Ads may be personalised depending on your choices.

Where required by law (for example in the European Economic Area, the United Kingdom and Switzerland), we ask for your consent before ads are requested, and you can review or change your choice at any time in the app under Settings → Ad privacy choices. You can also reset your advertising ID or opt out of personalised ads in your device's Google settings.

Learn more about how Google uses data: policies.google.com/technologies/partner-sites.

10

Children's privacy

Boltex Game is made for a general audience, and we don't knowingly gather personal information from children.

Since there's no account to create, nobody — kids included — ever has to hand over a name, email, or phone number just to play a round. The game is not directed at children under 13.

11

Data security

We take reasonable steps to keep the information the app and its online services rely on safe. That said, no system of storing or sending data over the internet can be promised as 100% secure — we don't claim otherwise.

12

Data retention and deletion

  • App-usage sessions (hashed anonymous ID, start time, length and app version) are deleted automatically after 90 days.
  • Online match records (the moves or dice rolls, the result and the anonymous IDs that played) and closed friend-room records (including any room password hash) are deleted automatically 90 days after they end. Unused friend rooms close automatically after 2 hours.
  • Your anonymous player record (anonymous ID, win/loss/draw totals and push-notification token) is deleted automatically after 12 months in which your device has neither played online nor checked in with our servers when the app starts.
  • Short-lived technical data used to run matches and prevent abuse (matchmaking entries, connection heartbeats and rate-limit counters) expires within an hour and is removed from our database within 24 hours after it expires.
  • Our hosting provider keeps web-server access logs, which include IP addresses, for a limited time. With our current hosting settings, archived logs are removed automatically at the end of the following month.
  • Data stored on your device (settings, preferences and your anonymous ID) stays there until you clear the app's data or uninstall the app.

The game has no accounts and we don't know who you are, so we can't look up records from a name or email address. Clearing the app's data or uninstalling it stops all further collection, and server records linked to the old anonymous ID are then deleted automatically under the rules above. Questions about your data: support@boltexgame.live.

13

Changes to this Privacy Policy

Every so often we'll update this policy as the game changes. Whenever we do, you'll see it reflected in the "Last updated" date at the top of the page.

14

Contact us

Got a question about any of this? We're happy to talk it through.

Reach out by email, or find us in the app.